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Make a Multiplayer Shooter in Unity

make-a-multiplayer-shooter-in-unity
Make a Multiplayer Shooter in Unity, Build an online multiplayer top-down shooter
  • Created by Wilmer Lin
  •  English
  •  English [Auto-generated]
  • 5.5 hours on-demand video
  • 3 articles
  • 38 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Preview This Course - GET COUPON CODE

Description
Important Note:  Unity has announced future de-support for Unity Networking (formerly known as UNET).  However, these tutorials should continue to work through Unity 2019 and still provide a solid background in networking concepts.

In 2019, we expect to discontinue this course in preparations for Unity's new ECS/Netcode (currently in preview).

A completely new course covering Unity Netcode and ECS is currently in the early planning stages.  Please see the GameAcademy[dot]school blog for updates.

This is a short course designed to introduce you to Unity's Networked Multiplayer system.

In it, we'll create a small tank arena shooter where we introduce:

Unity's Multiplayer Networking High Level API (HLAPI)

NetworkIdentity and NetworkTransform, to  

Remote Actions, such as Commands and ClientRPCs

SyncVars and SyncVar hooks

NetworkManager, and NetworkManagerHUD

NetworkStartPosition



We will learn how to make our simple player drive around an arena  level and connect with more than one player over a network.  

This is an introduction to networking concepts as well as several components specifically made for Unity Multiplayer Networking.

Note: this course is designed for Mac and PC standalone (Multiplayer over LAN Network) and does not cover mobile devices.



Who this course is for:

  • Developers with working knowledge of Unity 3D and C#
  • This is NOT a beginning course. Do not enroll in this course without some experience in Unity 3D and C#

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